TEN · Money / Systems / Play

How money works, one game at a time

Ten short lessons. Each one is a narrated story with mini-games: you move the hard idea with your thumb and watch it respond. About five minutes each, on a phone, a laptop, or a booth screen.

A learning game with illustrative numbers. SimFinancial is a fictional bank. Not investment advice.

The ten modules

Progress is saved on this device
Module 1Coming soon
Tokens

A token's meaning comes from its rules and issuer, not its look.

Game: Spot the backing
Module 2Coming soon
Blockchain

A shared record is hard to change, not automatically true.

Game: Tamper with a block
Module 3Coming soon
Banking

A loan creates a deposit.

Game: Two balance sheets
Module 4Coming soon
Tokenized deposits

A new record, the same bank promise.

Game: What does not change
Module 5Coming soon
Stablecoins

A $1 promise is only as good as its reserves and redemption.

Game: Run on the issuer
Module 6Coming soon
Compounding

Time does more work than the rate.

Game: The snowball
Module 7Play now
Bonds

When rates rise, bond prices fall, and longer bonds fall further.

Game: The seesaw, and three more
Module 8Coming soon
Treasuries

The yield curve is the market's forecast, drawn as a line.

Game: Build the curve
Module 9Coming soon
Annuities

Pooling turns "how long will I live?" into a paycheck for life.

Game: Retire 100 people
Module 10Coming soon
Trading

Every price is a buyer and a seller meeting.

Game: Run the order book